Thursday

We're Supposed To Have (Informed) Opinions: An Imaginary Dialogue

Me: If our client wants an approach we feel is inappropriate, we’ll have to tell them that this is not in their best interest.

Designer: Oh, no, we should never dictate to them. We need to listen to what they want.

Me: Sure, it’s our job to listen, and listen carefully. But we’ve been hired for our expertise. So often, clients know (or think they know) what they want, but they don’t understand what their audience needs. So we must explain — in a friendly way — why a different approach is better suited to the project.

Designer: We can’t afford to offend them. They call the shots.

Me: Look, all we can do is present our point of view. In the end, they can get whatever they want — if not from us, then from someone else they hire. But we need to consider ourselves as consultants, not simply as order-takers.

***

I don’t know whether this is a personality issue or a professional niche issue (do other copywriters feel the same way?), but I often find designers to be extremely hesitant to stand up to their clients.

Much has been written in recent years about a key shift in the world of graphic design from “making” to “thinking.” Not that there isn’t a lot of thinking involved in making. But many in the profession have called for a renewed emphasis on the designer as conceptual thinker, engaging his or her client on a macro level. To my mind, this means acting like a consultant.

And if we are to be treated as consultants, we must act as such from our very first client meeting. If the client has already pegged us as merely obedient servants, we’ve lost our professional leverage.

Designers will stand up for client-proposed infringements of specific design rules. If the client doesn’t understand why an extra two pages can’t be added to a catalogue, the designer can fold sheets of paper to show why the minimum additional page-count must be four. If the client wants to clutter a website home page with numerous bits and pieces of information, the designer will explain why this is ill-advised.

But when it’s a matter of discussing how people are likely to perceive something — when we move into a realm with no set rules (or no rules that have been learned in design class) — opinions tend to be withheld or muted.

I believe that this is a form of misplaced deference. Let's be judicious and thoughtful. Let's base our opinions on solid experience. Let's be matter-of-fact, never dictatorial. But for heaven's sake, let's speak up!

© Cathy Curtis 2010

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